RTS Open
A source-available Unreal Engine framework for real-time strategy games:
· Mass-Entity unit simulation
· GPU compute-shader minimap
· Full logistics/progression stack.
Everything, in one place
Open-source tools, closed-source engines, and R&D hardware: spanning games, embedded systems, and robotics.
A source-available Unreal Engine framework for real-time strategy games:
· Mass-Entity unit simulation
· GPU compute-shader minimap
· Full logistics/progression stack.
The base module behind RTS Open:
Currently focused on a visual, graph-based, mission/quest editor for Unreal.
Open source. Bare-metal C implementation of the NXP i.MX RT1062 (Teensy 4.1).
No Arduino/Teensyduino dependency.
Set on Björkö island (700-800 AD). A paused demo exploring village life, landscape, and dynamic, historically-informed storytelling.
R&D. A semi-autonomous, remotely controllable, octopedal robot.
A closed-source game-authoring engine in development. Core editor and physics.
Smaller experiments and mechanic tests, collected together instead of each getting a dedicated page.